Centre de recherche interuniversitaire sur la formation et la profession enseignante (CRIFPE)

Votre Flash Player n'est pas à jour. Visitez le site de Adobe pour la plus récente version.

Publication

McLaughlin, T. J. (2018). The Impact of Game-like Learning on Content Comprehension and Retention in an Eighth Grade Social Studies Classroom. Mémoire de maîtrise inédit, Caldwell University, Caldwell, USA.

Résumé

Game-like learning is an instructional approach that allows students to engage with the curriculum through play. By using game-like learning in the form of puzzle-based and discussion-based games, social studies teachers can leverage classroom games as a type of experiential learning where students actively participate in a classroom activity and engage with historical content. The purpose of this study was to determine the impact of game-like learning on content comprehension and retention. From curriculum-specific puzzle-based and discussionbased games, this teacher researcher collected data in the form of a Likert Scale survey, an openended questionnaire, field notes, a post-test, and a re-test. The study revealed that students enjoyed playing the games, understood content from the games, and felt involved. In addition, the data indicates that playing classroom games should be used as one of many instructional approaches to positively impact the way students comprehend and retain information in the social studies classroom. 

Lien

https://search.proquest.com/docview/2038977895/fulltextPDF/8935B40D782141A1PQ/1?accountid=12543
Logos des universités associées au CRIFPE

Adresse civique

Université de Montréal
Faculté des Sciences de l'Éducation
CRIFPE
90, avenue Vincent d'Indy
Pavillon Marie-Victorin – C-536
Outremont (Québec) H2V 2S9

Adresse postale

Université de Montréal
Faculté des Sciences de l'Éducation
CRIFPE – C-543
C.P. 6128, succursale Centre-ville
Montréal (Québec) H3C 3J7